So far we’ve discussed the multiplicity of formats and technical issues that make preserving a digital work and accurately recreating it tricky, as well as the difficulties involved in determining what is significant about a work of digital art. This question becomes even more complex when we consider the interactive, socially constructed, performative, and ephemeral nature of much digital art. While this aspect is present in a lot of digital and web art, video games and similar virtual spaces invite users to get particularly involved in creating the story, history, and meaning of the work. Continue reading “Documenting the ephemeral”
Hi all! I’m Eric, and I’m in my second and (knock on wood) final year in the MLS program, focusing primarily on archives and special collections. Like many of you, my background is not in libraries; I got my undergrad in English and then worked for several years in international education and development. I’m currently working on a metadata-focused project in the University Archives at UMBC, and a digitization project at UMD’s Special Collections in Performing Arts. My interests in this field are broad but I ideally hope to work with arts-related materials (in particular music or film), and am interested in the digital humanities in general, so I was excited to hear about this course.