The advent of digital technology allowed a greater exchange of knowledge and ideas to enter homes at an astonishing new level. This change brought information and services straight to users that before may have required someone to actually leave their home to seek it. The advancement of mobile computing technology furthered the trend of information coming directly to people but without restricting its access in one physical place. Many cultural heritage institutions have noticed these changes and adapted to become not only places that house information, but resources that increasingly push it directly to their patrons wherever they may be. The affordances of this new media also allow institutions to bring their materials into geographic space, adding another layer of interpretation and context while bringing to the public’s attention that history is all around us.
Histories of the National Mall
One site that takes advantage of mobile application and a spatial understanding of history is Histories of the National Mall created by the Roy Rosenzweig Center for History and New Media run using our old pal, Omeka. Taking their own advice from their report Mobile for Museums, the site is device independent, made to run on a web browser allowing for use across desktop, laptop, and mobile and is not a native downloadable app that needs tailoring for each device. As the title indicates, the site is an interface for learning about the histories of the national mall through maps, explorations (short examinations based on questions people might have about the mall), people, and past events. Most of these sections can be filtered into different historical periods. Some of my favorite sections, and much to my chagrin, are the great explorations of unmade designs of the national monuments. There are also a number of scavenger hunts that send you to a specific part of the mall and have images of places for you to find. Once you find the images, you tap or click them and can read or listen to more about it.
The key feature of this site is the map, which has over 300 points containing historical information, audio, video, images, and documents. The user can filter by each of those categories as well as by place and event. As stated above, the site is web browser based and largely looks the same when using on a desktop/laptop or a mobile device. Using GPS, Histories of the National Mall centers the map on the user’s coordinates and locates them within historical context. What is good about the map is that there are no set way to explore the points, you can wander around and discover new facts and events that shaped the environment all around. This allows the user to set their own narrative in a serendipitous combination of explorations.
While Histories of the National Mall is a ready made site, Aris Games is both an open source application to create geographically based games and a mobile app to play the games. The back end is not the scary coding or programming that some in the cultural heritage sector may fear, but a simple interface so even those without the technical skills can make the games with the infrastructure invisible to them. One downside to the Aris created games not encountered in the mall histories site is that the mobile app is only available on Apple products and has a much more limited audience because of it.
The Aris editor interface to create is simple but it is by no means easy to understand without first reading the manual or viewing the helpful video tutorials on certain topics. It is important to understand the different elements (especially non-obvious ones such as scenes, plaques, and locks) and how they function so you can create a working game. The games are largely tours or explorations of certain areas. Building a game is based on creating “scenes” or different scenarios that the user can encounter as they travel around. You can make conversations for the user to have at each location that can lead them further into the game. All of the features you create can be mapped to a certain location to create an exploratory geographic environment. This feature is unfortunately cumbersome to use as the only way to find your points is through precise GPS coordinates or by dragging the point to where you want with no way to search for your general location so you can get there quicker. Also there is no way to see how your game will look in app without having and opening the app. Since I have an Android device, I needed to borrow an iPhone to do this. Despite these drawbacks, Aris editor is a good way to make games without requiring programming experience.
Playing the games is fairly simple but, as mentioned above, does require downloading their Apple based app. Inside the app you can play any number of games created with the editor. You can either find games based on your geographic location, sort by popularity, or search for a specific title. Aris provides a demo that will give you a good overview of what it is like to play these games (avert your eyes if you dislike semi-obsolete media):
Overall, National Histories of the Mall and Aris Games are good examples of the creative ways spatial history and mobile technology can work together to engage the public. By embracing this new trend and the ubiquity of mobile phones, institutions will add layers of meaning, attract a wider audience than before, and bring content out from behind closed doors.